Square and Compass

Resource Management Board game

Launching on GameFound soon!

In Square & Compass you will roleplay as a famous architect from history and compete with other architects to construct the best collection of famous buildings. Manage and process resources, hire technicians, and avoid work hazards in this high paced worker placement game.

Architects

Roleplay as a popular architect from one of five popular styles of design throughout history; Classical, Modern, Victorian, Brutalist, and Gothic.

Hazards

Technicians can help you complete your own goals of constructing building. But watch out for hazards as they can sabotage your fellow architects by stealing their resources or contracts, and preventing them from completing their goals.

Buildings

Compete with your fellow architects to build a variety of different types of buildings to score victory points. Maximize your architect’s proficiency in a particular style of design to boost your victory points. Block your opponents from completing their goals by building a mix of different styles of buildings.

Projects

Projects score you bonus points throughout the game and are the most rare of the T/H/P cards. There are 9 project cards of 3 scaling types.

Resources

Harvest and process a mix of 11 different types of resources. From normal resources to sustainable resources and blueprints, find the best way to complete building contracts while competing over resources with other architects from the public marketplace.

Technicians

Hire a variety of different technicians to help you complete your building contract requirements. Technicians can help you with resource management, processing building materials, and completing contracts.
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Square and Compass

Board Game Instructions

We wanted to create an easy-to-learn guide for our flagship board game Square and Compass. We knew that providing clear and concise instructions was essential to ensure that players could quickly understand the rules and mechanics of the game.

To achieve this, we conducted multiple rounds of testing with various groups of players, from beginners to experienced gamers. We gathered feedback and refined the guide, ensuring that it included all the necessary information and was presented in a user-friendly format.

We also included visual aids, such as diagrams and images, to make the guide more accessible and engaging. Ultimately, we succeeded in creating an easy-to-learn guide that allows players to jump right into the game and enjoy it to the fullest.

'Square and Compass' logo a battle of architectural supremacy